Sweet merciful Zebes, what the fuck happened to Metroid Other M? When we last heard from the Team Ninja and Nintendo collaboration, it's mix of stylistic gameplay and fly cinematics was getting me hard. Now we have.. This shit. Two solid minutes of in game action which produces 45 seconds of ball rolling, and another 30 seconds of first person visor-views. What the fuck, really?! Where is the Metroid meets Ninja Gaiden action we saw in the first trailer?
SMH, Team Ninja, SM-effing-H. If Tomonobu Itagaki were still at the helm of Team Ninja, this trailer would be a minute and thirty seconds of Samus backflipping and wave-ray blasting and missile launching and Ridley DDTing and running through Metroids leaving a trail of pureed jelly in her wake. And then her boobs bouncing for a good thirty seconds more. SIGH, I think I have a crush on Itagaki-san.
Here's the trailer. I dare you not to fall asleep.
Showing posts with label nintendo. Show all posts
Showing posts with label nintendo. Show all posts
16 June 2010
E3: Super Scribblenauts
I wanted to like the original Scribblenauts. I really did. It was a fun, if not silly romp through the English language with the Nintendo DS. What bothered me about it was that you could not control the protagonist with the d-pad, and the missions seemed way too simple. Thus, the great concept of this game was defeated. The sequel, Super Scribblenauts is looking to correct the issues I had with the first. Yes, the developers called me personally, asked me what my beefs were, and fixed them. How's that for customer satisfaction? D-pad control, deeper missions, expanded dictionary with adjectives, and an incredibly cheesy trailer.
Labels:
ds,
e3 2010,
nintendo,
scribblenauts