16 June 2010

E3: Super Scribblenauts

I wanted to like the original Scribblenauts. I really did. It was a fun, if not silly romp through the English language with the Nintendo DS. What bothered me about it was that you could not control the protagonist with the d-pad, and the missions seemed way too simple. Thus, the great concept of this game was defeated. The sequel, Super Scribblenauts is looking to correct the issues I had with the first. Yes, the developers called me personally, asked me what my beefs were, and fixed them. How's that for customer satisfaction? D-pad control, deeper missions, expanded dictionary with adjectives, and an incredibly cheesy trailer.

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