15 June 2010

E3: Metal Gear Solid: Rising

I haven't played a Metal Gear Solid game since the first half of Metal Gear Solid 2: Sons of Liberty. Go ahead and hate on that little fact. I enjoyed the hell out of the first MGS, but to me, they just seemed to tail off after that. I was underwhelmed with the first half of MGS2, and decided not to continue for two reasons; 1, because I played it at my friend's house, and 2, because I felt like I had better things to play. I had become disenchanted with the stealth action genre when the action aspect of it took a back seat. That's why I'm so excited for MGS: Rising.

Kojima will do with this game what he does for his other games. Involved story, great cinematics (though hopefully more gameplay than cinematic this time around,) meticulous attention to detail. Add to the Kojima formula for success a few touches of awesome: swords, destructible environments, gore, bullet time. Yes, if Tomonobu Itagaki and Hideo Kojima made love, their child would look something like this.

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